Through and through, Moon is a PS1 game from 1997 that has a brand new English localization and no other visible refinements. Requiring players to go outside of the game to get answers just places Moon more firmly into its niche. However, it’s 2020 and the fact no such explanation, even in the form of a digital instruction manual, is included is a major bummer. Yes, if I had played this game in 1997, I would have had the instruction manual on hand and this wouldn’t have been as confusing. The UI and menus are hard to figure out, so much so that Moon’s developer posted the instruction manual the weekend of release to help clear things up. If you run out of energy, you lose everything you did that day and start over. The only time you can save is when sleeping and, especially early on, you have limited energy so you have to sleep often. Why? Well, in-game, this isn’t explained clearly. Then, you might just pass out and have to do it all again. Do the quest and return to Gramby to earn some love, which can be used to level up. You come into this world and are soon tasked by Gramby, a character who knows more about you than even you do at the time, to go complete a simple quest: pick up bread from the baker. Invisible to all until finding some clothing, the game hints at your greater purpose. Your in-game child tries to go to bed but is sucked into the world of the video game. He blows up enemies with lightning powers. The king says a dragon has eaten the moon, so the sword-wielding hero takes to the streets to find out what’s up. A game-within-a-game structure kicks off the action as you, as a video game-loving child, boot up a new game and play through what seems to be a typical Super Nintendo-era RPG. A meta-commentary runs throughout this non-aggressive quest as your invisible hero tries to repair Moon World by showcasing love throughout the realm.
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